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Brian Sanchez

Pirates
Pirates

Brian Sanchez
Secondary Skill Set Name: Instantaneous Marksmanship
Skill Set Stat: Marksmanship
Skill Set Information: This skill consists of a very accurate and decently paced marksmanship, allowing the user to be not only kind of fast but ultimately always precise as well. This skill-set mostly consists of the use of rifles, and no other gun.
Passive:
❍ Sharp Sight: Due to Brian’s training, since youth, he is able to shoot from very far yet at a decent pace. The maximum he can shoot as T1 is 50m, with his rifle; and it is always accurate
Skill Strengths:
❍ Long-Ranged
❍ Very Accurate
Skill Weaknesses:
❍ Slower shot
❍ Faces a disadvantage at close-ranged combat.
Notes:
”Sight Chart”:

Note: This is simply how far Brian can see clearly and discern details, it does not necessarily mean this is how far he can shoot. Range is dependent on the gun itself and any range enhancing skills

Tier 1 - 50m

Tier 2 - 150m

Tier 3 - 250m

Tier 4 - 300m

Tier 5 - 500m

Tier 6 - 1km

”Damage to Environment Chart”:

If skill is used from greater than 30m range, evironmental destruction is one tier greater. Damage done to people is the normal value.

Tier 1 - Wood can be destroyed easily, Stone can be cracked or chipped, while metals akin to iron can be slightly dented with Skill Use.

Tier 2 - Stone can be crumbled/fully broken from the blows via Skill Use. Wood can be destroyed from basic attacks. Iron and similar metals can be moderately dented from Skill Use.

Tier 3 - Stone is heavily cracked from strikes from basic blows and Iron is lightly dented. From use of Skills Iron Bend heavily almost fully giving in.

Tier 4 - Stone can be crumbled from the power behind basic blows, while skills can fully destroy Iron and metals akin to it. Steel begins to slightly bend from Skill Use.

Tier 5 - Basic blows cause Iron and similar metals to give away, while steel moderately buckles to Skill Usage.

Tier 6 - Steel can be completely destroyed from Skills of this caliber while basic blows can lightly dent it.

Tier 1 Skills:

Speed: II

Tier 1 Skill Name: Rapid Reload
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Self
Tier 1 Skill Cooldown&Duration: 3 | Instant
Tier 1 Skill Description: Due to Brian’s training of speed, he can swiftly and rapidly reload his gun in the matter of seconds. This also allows the gun to be fired twice during a single post.

Tier 1 Skill Name: Extra Eyesight
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Self
Tier 1 Skill Cooldown&Duration: 4 Duration | Sustainable
Tier 1 Skill Description: This skill allows Brian to increase his personal eyesight, allowing him to aim at an extra of 20m.

Tier 1 Skill Name: Ricochet Shot
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: 25m
Tier 1 Skill Cooldown&Duration: 3 | Instant
Tier 1 Skill Description: This Ricochet shot allows Brian to bend the bullet’s damage at his own will. This gives him the right to bounce bullets off of any solid that he so desires. For this to work, the area where it shall bounce off of and where it’s final destination is must be said in the post. The bullet can bounce off of 1 surface, and a maximum of 90 degrees can be altered per bounce.

Tier 2 Skills:

Speed: II

Tier 2 Skill Name: Rapid Reload
Tier 2 Skill Type: Marksmanship
Tier 2 Skill Range: Self
Tier 2 Skill Cooldown&Duration: 3 | Instant
Tier 2 Skill Description: Due to Brian’s training of speed, he can swiftly and rapidly reload his gun in the matter of seconds. This also allows the gun to be fired three times during a single post.

Tier 2 Skill Name: Extra Eyesight
Tier 2 Skill Type: Marksmanship
Tier 2 Skill Range: Self
Tier 2 Skill Cooldown&Duration: 4 Duration | Sustainable
Tier 2 Skill Description: This skill allows Brian to increase his personal eyesight, allowing him to aim at an extra of 40m.

Tier 2 Skill Name: Ricochet Shot
Tier 2 Skill Type: Marksmanship
Tier 2 Skill Range: 50m
Tier 2 Skill Cooldown&Duration: 3 | Instant
Tier 2 Skill Description: This Ricochet shot allows Brian to bend the bullet’s damage at his own will. This gives him the right to bounce bullets off of any solid that he so desires. For this to work, the area where it shall bounce off of and where it’s final destination is must be said in the post. The bullet can bounce off of 2 surface, and a maximum of 180 degrees can be altered per bounce.


Tier 3:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 4:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 4 Skill Name:
Tier 4 Skill Type: Fighting Stat(s) Involved
Tier 4 Skill Range:
Tier 4 Skill Cooldown&Duration:
Tier 4 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 4 Skill Name:
Tier 4 Skill Type: Fighting Stat(s) Involved
Tier 4 Skill Range:
Tier 4 Skill Cooldown&Duration:
Tier 4 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

** Credits to Isaac, for help from his skill-set. **



Last edited by Brian Sanchez on Mon Mar 21, 2016 2:30 pm; edited 6 times in total


_________________

shootershoot

Free Agents
Free Agents

shootershoot
@Brian Sanchez wrote:
Primary Skill Set Name: Instantaneous Marksmanship
Skill Set Stat: Marksmanship
Skill Set Information: This skill consists of a very swift and rapid gunman-ship, allowing the user to be not only fast but precise as well. what weapon is this based around? pistol, rifle, hand cannon, shotgun, there are many types of firearms and they all work differently and have different strengths and weaknesses.
Passive:
❍ Rapid Shooting: Due to the rapidity in this skill set, the user of it is much faster when it comes to shooting as well as reloading. shooting and reloading aren't the same thing, pick one.
❍ Sharp Sight: Due to Brian’s training, since youth, he is able to shoot from very afar and precisely. The maximum he can shoot as T1 is 50m. with what weapon?
Skill Strengths:
❍ Ranged
Skill Weaknesses:
❍ If caught in a face on face combat, in a disadvantage
Notes:
”Sight Chart”:

Note: This is simply how far Isaac can see clearly and discern details, it does not necessarily mean this is how far he can shoot. Range is dependant on the gun itself + any range enhancing skills

Tier 1 - 50m

Tier 2 - 100m

Tier 3 - 175m

Tier 4 - 250m

Tier 5 - 500m

Tier 6 - 1km

”Damage to Environment Chart”:

If skill is used from greater than 30m range, evironmental destruction is one tier greater. Damage done to people is the normal value.

Tier 1 - Wood can be destroyed easily, Stone can be cracked or chipped, while metals akin to iron can be slightly dented with Skill Use.

Tier 2 - Stone can be crumbled/fully broken from the blows via Skill Use. Wood can be destroyed from basic attacks. Iron and similar metals can be moderately dented from Skill Use.

Tier 3 - Stone is heavily cracked from strikes from basic blows and Iron is lightly dented. From use of Skills Iron Bend heavily almost fully giving in.

Tier 4 - Stone can be crumbled from the power behind basic blows, while skills can fully destroy Iron and metals akin to it. Steel begins to slightly bend from Skill Use.

Tier 5 - Basic blows cause Iron and similar metals to give away, while steel moderately buckles to Skill Usage.

Tier 6 - Steel can be completely destroyed from Skills of this caliber while basic blows can lightly dent it.

Tier 1 Skills:

Speed: 2

Tier 1 Skill Name: Rapid Reload
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Self
Tier 1 Skill Cooldown&Duration: 3 | Instant
Tier 1 Skill Description: Due to Brian’s speed, he can swiftly and rapidly reload his gun in the matter of seconds. This also allows the gun to be fired twice during a single post.

Tier 1 Skill Name: Extra Eyesight
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Self
Tier 1 Skill Cooldown&Duration: 4 Duration | Sustainable
Tier 1 Skill Description: This skill allows Brian to increase his personal eyesight, allowing him to aim at an extra of 15m. Though, it must be fueled by 5 stamina per post used. there is already a stamina upkeep in the stamina system, so u can remove that extra mentions towards stamina cost

Tier 1 Skill Name: Ricochet Shot
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: 25m
Tier 1 Skill Cooldown&Duration: 3 | Instant
Tier 1 Skill Description: This Ricochet shot allows Brian to bend the bullet’s damage at his own will. This gives him the right to bounce bullets off of any solid that he so desires. For this to work, the area where it shall bounce off of and where it’s final destination is. complete ur sentence, i believe it goes something like "must be noted upon usage to prevent meta gaming" also mention the maximum amount of surfaces that can bounced off of in one usage and the maximum angle change the bullet can experience. up to 90 degrees would be nice

Tier 1 Skill Name: Swift Shot
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: Self
Tier 1 Skill Cooldown&Duration: 3 | Instant
Tier 1 Skill Description: Brian uses a special technique he developed to reduce the time it takes to shoot bullets out of a flintlock. Due to this technique, he has the ability to shoot 4 bullets in one go. this makes 0 sense, denied.

Tier 1 Skill Name: Burning Bullet
Tier 1 Skill Type: Marksmanship
Tier 1 Skill Range: 25m
Tier 1 Skill Cooldown&Duration: 4 | Instant
Tier 1 Skill Description: This skill is not like any other fire bullets. It does not consist of dials, or anything relate to that. Instead, it is a trick in the cocking-shooting speed. Since Brian is very swift with his shooting, he can rapidly cock and shoot the gun resulting in it still being a bit fiery. This bullet is not really that hot but it can result in first-degree burns.

Tier 2 Skills:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 2 Skill Name:
Tier 2 Skill Type: Fighting Stat(s) Involved
Tier 2 Skill Range:
Tier 2 Skill Cooldown&Duration:
Tier 2 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 2 Skill Name:
Tier 2 Skill Type: Fighting Stat(s) Involved
Tier 2 Skill Range:
Tier 2 Skill Cooldown&Duration:
Tier 2 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 2 Skill Name:
Tier 2 Skill Type: Fighting Stat(s) Involved
Tier 2 Skill Range:
Tier 2 Skill Cooldown&Duration:
Tier 2 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 2 Skill Name:
Tier 2 Skill Type: Fighting Stat(s) Involved
Tier 2 Skill Range:
Tier 2 Skill Cooldown&Duration:
Tier 2 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)


Tier 3:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 3 Skill Name:
Tier 3 Skill Type: Fighting Stat(s) Involved
Tier 3 Skill Range:
Tier 3 Skill Cooldown&Duration:
Tier 3 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 4:

Speed: (Give the average speed using our Speed Tier chart of the Skills of this Tier.)

Tier 4 Skill Name:
Tier 4 Skill Type: Fighting Stat(s) Involved
Tier 4 Skill Range:
Tier 4 Skill Cooldown&Duration:
Tier 4 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)

Tier 4 Skill Name:
Tier 4 Skill Type: Fighting Stat(s) Involved
Tier 4 Skill Range:
Tier 4 Skill Cooldown&Duration:
Tier 4 Skill Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)


_________________
Instantaneous Marksmanship | Secondary Skill-Set Tumblr_o1zip42fFy1ua7tzho1_400

shootershoot

Free Agents
Free Agents

shootershoot
also next time u c/p a skillset make sure u remove the person's name from whom u took it from "Isaac"


_________________
Instantaneous Marksmanship | Secondary Skill-Set Tumblr_o1zip42fFy1ua7tzho1_400

Brian Sanchez

Pirates
Pirates

Brian Sanchez
Edited accordingly.


_________________

Blake C. Mercury

Pirates
Pirates

Blake C. Mercury
- Interesting you picked flintlock pistols, yet claim to have very good accuracy over very long distances. With a rifle I would understand that a bit more, while a pistol is not very accurate. Pistols are mostly something you use for short distances or even close quarter when a rifle is too slow/big. If you practices with pistols, combined with being very fast at it too, I don't think being able to see and be accurate over long distances is justifiable. Either be fast or super accurate.

Skills:
- Ricochet Shot: For a T1 skill I think 1 surface is good enough
- Burning Bullet: Makes no sense, that does not sound hotter than any normal bullet and if you get hit by a bullet a 1st degree burn is really the least to worry about.


_________________
Instantaneous Marksmanship | Secondary Skill-Set UYiRynz

Brian Sanchez

Pirates
Pirates

Brian Sanchez
Edited it all, please recheck. Thank you, and sorry for the inconvenience!


_________________

shootershoot

Free Agents
Free Agents

shootershoot
looks fine 1/2


_________________
Instantaneous Marksmanship | Secondary Skill-Set Tumblr_o1zip42fFy1ua7tzho1_400

Asher Kringle

Marines
Marines

Asher Kringle
2/2


_________________
[22:28:28 29/10/2016] @ Acheron : Wait

[22:28:33 29/10/2016] @ Acheron : Im scared of asher

[22:28:37 29/10/2016] @ Acheron : He migbt kidnap me

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