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1Samsura (POD)  Empty Samsura (POD) on Sat Oct 15, 2016 9:18 am

Siegfried

Pirates
Pirates

Siegfried


Samsura (POD)  18JqsLa

Priority: Secondary
Fighting Style: Tonfa Art Style
Skill Set Name: Samsura - Power of Destruction
Skill Set Information:

For generations, Samsura has been passed down to a select few. It’s said that those who’ve mastered this style can traverse through the Six Realms of Samsara, finding a new form of enlightenment each time. It is to be noted that the user doesn't actually spiritually traverse into these realms but through deep meditation and training are able to gain concentration to unlock his full potential. Each of the Realms are based on the premise of Samsara and are drawn as reference to the theme of attacks that can be referenced by it's user. For example from Canon, Zoro makes several references to Asura, a deity of Buddhist origins. Combined with Busoshoku Haki, this art becomes a dangerous tool when taking on Devil Fruit users.

The style’s spiritual concept is based on collecting Karma, the more Karma accumulated the various realms are available to be accessed.There is no numerical manner truly to gauge how much Karma a person has accumulated but it serves as means to gauge the potential of the users Power of Destruction capabilities. The share motion of the tonfa has enough force to produce wind streams, similar to wind blades, but thicker less sharp in nature more in the form of pillars. What these wind streams might lack in slicing ability, they double for in blunt force damage. Coupled with Samsura is the usage of Power of Destruction. Though it originates from Swordsmen the Power of Destruction has become a widespread weapon style that involves the usage of a unique array of techniques through any weapon.

Passives:
:



  • Nirvana (Level 2) - The user pays Haki Stamina every other turn as opposed to every turn when using Busoshoku Haki.
  • Flicker Nest (Level 2) - User can passively imbue their weapon with a coating of lightning that paralyses and numbs limbs that are struck for 1 Post. 5 Stamina cost for usage and two post cooldown after post this passive is used in.
  • Safeguard(Level 3) - If a defensive skill/natural Busoshoku is broken, the wound dealt is reduced by one Wound Tier. (20 Stamina to activate) Cooldown Three Posts.



Skillset Strengths:

  • Due to traits of POD, when tonfa's are coated in Busoshoku Haki, their material acts tougher when facing impact. Steel -> Titanium -> Sea Stone etc.
  • The use of tonfa makes slashing attacks, blunt force damage based attacks. These attacks offer Hasshoken Type Damage, therefore, these attacks damage are based on the Internal Defense of the afflicted.

Skillset Weaknesses:

  •  However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user.

Notes:


Attribute Priorities:


  • Primary Attribute: Durability
  • Secondary Attribute: Perception & Strength
  • Non-Prioritised Attributes: Speed


For those not familiar with the parts of the tonfa, this image below is for you.

Image of Tonfa Parts:


Samsura (POD)  TONFA%5B1%5D


Power of Destruction:


  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed -
    Lightly Damaged - Iron
  • Tier 2:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged - Steel
  • Tier 3:
    Completely Destroyed - Iron, Wood, Stone, and similar materials
    Partially Destroyed - Steel
    Lightly Damaged - Titanium
  • Tier 4:
    Completely Destroyed - Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Titanium
    Lightly Damaged - Treasure Tree Adam
  • Tier 5:
    Completely Destroyed - Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Treasure Tree Adam
    Lightly Damaged - Diamond, Seastone
  • Tier 6:
    Completely Destroyed - Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Diamond, Seastone
    Lightly Damaged - N/A



Power of Destruction Aspects:

Tier 2:




  • The blunt force impact of the strikes increase the chances of internal damage.

  • The transferring of force generated from swings at high speeds over a distance creates air pockets or air pillars, which are literally pockets of air capable of crushing or pounding anything they come in contact with. These are known as the Flying Pillar Attacks and are coloured in red.



Tier 3:



  • Breaking objects that are thicker than the girth of the Monouchi such as buildings and ships.
  • Channeling elemental power into tonfa strikes, such as fire or electricity.
  • Imbuing the Monouchi with Busoshoku Haki to increases  blunt force, as well as protect the the metal from cracking.



Each realm represents the theme of the attack to be used on the opponent and the user is not actually possessed or afflicted by beings that are presented in Samsara. Karma as mentioned in the main description, is one's spiritual energy of will gauged in POD.

Tier 1 - Animal Realm(tiryag) and Demon Realm(asuras) are the two closer channels to the Human Realm that all Human beings are born into. They represent the negative traits or less ‘humane’ thoughts of the soul, such as animalistic type instincts and dark dreary thoughts.  

Tier 3 - Hungry Ghosts Realm(Power of Destruction) allows you to open the channel to the supernatural. Through constant meditation and prayer, the users able to borrow from the concept of POD and augment weapons in electricity.

Tier 4 - Hell Realm(naraka) - The user becomes overwhelmed by several devious desires such anger or fury, using this as fuel for attacks, Junbei's attacks are seemingly stronger due to the gusto of the strikes. (Can obtained through use of passives or skills only.)

Tier 5 - God’s Realm(Power of Destruction) - The user transcends sinful desires through meditation, becoming a heavenly being. He’s able to transmute the abilities of other realms as purified/amplified versions. Through passives, the ability to scale the voltage on augmented electricity.

Tier 6 - Nirvana - The user forever gains enlightenment and access to enter any of these realms without any of the torment or physical strain that the lower levels place on the mind and soul.

Tier 1 Skills:


Skill Name: Collision
Tier: 1
Type Normal
Range: Self | Length of Tonfa
Speed: Own
Description:
Junbei strikes his tonfa against an opponent's body dealing internal blunt force damage.

Skill Name: Reaper
Tier: 1
Type Normal
Range: Self | Length of Tonfa
Speed: Own
Description:
Junbei strikes both his tonfa against different points on opponent's body simultaneously, dealing internal blunt force damage.

Skill Name: Shield
Tier: 1
Type Offensive
Range: Self | Length of Tonfa
Speed: Own
Description:
Junbei guards with one tonfa and strikes with the other in a counterstrike that deals internal blunt force damage.


Tier 2 Skills:


Skill Name: Animal Realm: Songbird's Dance - Dustnado 80km
Tier: 2
Type Normal
Range: 10M
Speed: 2
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about five by five meters in length. The Dustnado can travel up to ten meters before disbursing, lifting up all enemies and objects(up to 200lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Human Realm: Songbird's Talon - Air Bite
Tier: 2
Type Normal
Range: 10M
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 23 x 15 inches in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel ten meters before losing force.  

Skill Name: Human Realm - Brick Collision
Tier: 2
Type Normal  
Range: Self | Length Of Tonfa
Speed: Own
Description:
Junbei strikes his tonfa against an opponent's body dealing internal blunt force damage. Via POD's trait, internal damage is raised on Wound Tier on Surfaces that would be Partially Destroyed.  

Skill Name: Human Realm - Oni's Temptation
Tier: 2
Type Defensive
Range: Self
Speed: Own
Description:
Channeling further into the Demon Realm, crossing his tonfa to create an ‘X’ like shield, Junbei uses this as a focal point, covering his body in a thin aura which seems visible through share willpower. The shield formed by the crossing Monouchi, are able to block a skill one tier higher than this skill’s tier.

Skill Name: Animal Realm - Gator Clutch
Tier: 2
Type Normal
Range: Self
Speed: Own
Description:
Junbei strikes both his tonfa against different points on opponent's body simultaneously, dealing internal blunt force damage. Via POD's trait, internal damage is raised on Wound Tier on Surfaces that would be Partially Destroyed.  


Tier 3:


Skill Name: Hungry Ghost Realm - Lightning Visage
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Augmenting his tonfa(s) in electricity, it/they are charged with large voltages of electricity for a total of three posts. Within these three posts, all tonfa skills used have an added ability to cause paralysis if a Moderate wound is inflicted for one post. If a Major wound is inflicted however, the paralysis extends to two posts. Major wounds utilise all of the augmented electricity within the tonfa, preventing augmentation for two posts after the wound has been dealt to the afflicted. Meaning, after using this technique, even passively, the user will be unable to use electricity based skills.

Skill Name: Hungry Ghost Realm - Dance of 64 Sprites!
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Coating a large voltage of electricity into his tonfa(s), Junbei dashes towards the enemy, delivering three quick strikes succession. If the first blow is successful, the second one that follows raises one Wound Tier Higher than the first blow inflicted. If the second blow is successful, the next one that follows raises one Wound Tier Higher than the second blow inflicted. This ship can be used to break buildings and ships with great success.


Tier 4:


Skill Name: Hell Realm - Yama's Shield
Tier: 4
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are a Tier higher or equal to this skill's Tier.

Skill Name: Hell Realm: Demon's Gale - 150km Dustnado
Tier: 4
Type Normal
Range: 50M
Speed: 3
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about twenty feet in height and ten feet in width. The Dustnado can travel up to fifty meters before disbursing, lifting up all enemies and objects(up to 500lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Hell Realm: Corrupted Talon - Air Bite
Tier: 4
Type Normal
Range: 50M
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 20ft by 10ft in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least twenty-five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel fifty meters before losing force.  

Tier 5:


Skill Name: God's Realm - Obsidian Knight
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
For the duration of four posts, this skill allows Junbei to extend his Busoshoku Haki over his whole body and tonfa(s). Damage dealt to user's tonfa and himself in this state are guarded as a Tier 4 Defensive Skill upon contact. Both Haki and Stamina Duration costs are applied.

Skill Name: God's Realm - Yama's Shield II
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are equal to the tier or one higher than the skill being used.

Skill Name: Counterstrike
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Waiting for the moment an opponent achieves initial contact, Junbei counterstrikes almost immediately, by slamming his tonfa against the opponent's open area, dealing damage using the momentum both skills. This skill can cause damage one wound higher than decided.

Tier Six:


Skill Name: Nirvana - Jude's Rage
Tier: 6
Type Normal
Range: 250M
Speed: 5
Description:
Junbei releases a gigantic wind blade similar to that of Mihawk's own during the War of The Greatest. The Giant Wind Bite is covered in electricity and devastates anything it comes into contact with. It's size around Forty Feet Wide and Twenty Feet Tall, and it can travel up to 250M's before losing it's force. All those caught in it's current suffer Hasshoken Type damage with an added electrocution. If any Wound Higher than a Major Wound is inflicted, the damaged experiences paralysis for two turns.



Last edited by Lazarus King on Fri Oct 06, 2017 5:54 pm; edited 22 times in total


_________________
Samsura (POD)  UIrxeeW
All the Power in the World Means Nothing If You Can't AbUse it.

2Samsura (POD)  Empty Re: Samsura (POD) on Sat Oct 15, 2016 9:47 am

shootershoot

Free Agents
Free Agents

shootershoot
Lazarus King wrote:
Samsura (POD)  0f4e13697ea2819a16d421c8424fe8a434b50be8_hq

Priority: Secondary
Fighting Style: Tonfa Art Style
Skill Set Name: Nitufia
Skill Set Information:
For generations, Nitufia has been passed down to a select few. It’s said that those who’ve mastered this style can traverse through the Six Realms of Samsara, finding a new form of enlightenment each time. The share motion of the tonfa has enough force to produce wind streams, similar to wind blades, but thicker less sharp in nature more in the form of pillars. What these wind streams might lack in slicing ability, they double for in blunt force damage. The style’s spiritual element is based on collecting Karma, the more Karma accumulated the various realms are available to be accessed. There is no numerical manner truly to gauge how much Karma a person has accumulated but it depends more on the mental strength(Tier) of the person.

Passives:

Locked:


  • -
  • -
  • -

Skillset Strengths:


  • The blunt force impact of the strikes increase the chances of internal damage to opponents or implosion type friction to objects that are struck.
  • The transferring of force generated from swings at high speeds over a distance creates air pockets or air pillars, which are literally pockets of air capable of crushing or pounding anything they come in contact with. These are known as the Flying Pillar Attacks and are coloured in gold.
  • Breaking objects that are thicker than the girth of the Monouchi such as buildings and ships.
  • The possibility through channeling the Hungry Ghost Realm, which is available at Tier 3(see notes) gives the user the ability to augment their tonfas in golden lightning.
  • Imbuing the Monouchi with Busoshoku Haki to increase slicing power, as well as protect the blade from chipping. these aren't really strengths, read the system and see what we want to see as strengths. This is just basic given stuff.

Skillset Weaknesses:


  • The quality of the material the tonfa are made out of can make or break this fighting style. As low grade wooden tonfa for example could possibly break from the force of wind pillars based attacks. same as above
  • Channeling the various realms of Samsara needs a focused and steady mind. Without diligence, it’s easy to be ‘disconnected’ from the channel your embodying. as is, this is just a flavor of text bonus unless you want to say you can't receive damage or something while channeling them.
  • Again, the quality of the material really comes into play when facing tough fixtures or materials, so breaking objects might be much more difficult for say wooden fixtures versus tougher materials. this is a given.
  • After continuous use of the higher realms, i.e. every realm except Animal and Demon, the user experiences voices in his head which whisper evil and wicked thoughts. flavor of text that isn't a real weakness
  • Though wind pillars offer blunt force, they can be cut through like any physical pillar if the incoming attack or material is sharper.  this is basically saying since ur firing off blunt ended projectiles that a butter knife can cut them since a butter knife has an actual edge.

Notes:

For those not familiar with the parts of the tonfa, this image below is for you.

Image of Tonfa Parts:

Samsura (POD)  TONFA%5B1%5D
these extend out of the world of one piece. I'd be fine if it was just plot stuff, but ur saying stuff like ghost making ur weapons electrocute people. It's not fair or sensible. Basically omits the purpose of cursed weapons and is a direct bite off of Power of Destruction. http://onepiece.wikia.com/wiki/Cavendish look at his abilities and his hakuda down in his abilities section. http://onepiece.wikia.com/wiki/Ideo or look into this how he creates explosions, but he has no df. Idk what ur going to do, but i'm not going to let ghost from another realm be the reason why u mysteriously can electrocute someone. i'd rather this be some spiritual exercise like meditation or something on some monk type wave, than the explanation simply bing "ghost"
Tier 1 - Animal Realm(tiryag) and Demon Realm(asuras) are the two closers channels to the Human Realm that all Human beings are born into. They represent the negative traits or less ‘humane’ thoughts of the soul, such as animalistic type instincts and dark dreary thoughts. With each Realm, it offers access to variety of augmentations.

Tier 3 - Hungry Ghosts Realm(preta) allows you to open the channel to the supernatural. Ghosts who are craving attachments to the world augment themselves into the tonfa. This manifests itself as spiritual energy and then finally, links itself to the physical realm in the form of electricity. At this tier, the bolts are around 100,000 Volts of Electricity.

Tier 4 - Hell Realm(naraka) - The user becomes possessed by several devious desires and demons who traverse the realm. Junbei in specific is visited by a demon named Ur, with this merger Junbei’s physical strength is amplified temporarily through his various strikes.

Tier 5 - God’s Realm(devas) - The user transcends sinful desires and possessions becomes reborn as temporarily as a Heavenly Being. He’s able to transmute the abilities of other realms as purified/amplified versions. His augmented lightning is able to reach fixtures of almost 1,000,000 Volts of Electricity, shining in a golden light.

Tier 6 - Nirvana - The user forever gains enlightenment and access to enter any of these realms without any of the torment or physical strain that the lower levels place on the mind and soul.


out of nowhere in ur skills u start mentioning some miasma which isn't noted anywhere in ur skillset prior. need to do something about that.
Tier 1 Skills:


Skill Name: Animal Realm - Pouncing Kuma
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Junbei begins to spin his tonfa as a means of concentration, if he isn’t yet in a focused state. As his energy focuses, he uses his accumulated Karma to channel the animal realm, locking onto the image of a furious bear. Using the Sokumen and Shomen sides of his tonfa, left and right, Junbei attempts to slam his tonfa at the neck area with his right tonfa, while using his left tonfa to strike the knee region, dealing blunt force damage each time.

Skill Name: Demon Realm - Harbinger's Melody
Tier: 1
Type Normal
Range: 5m
Speed: Own
Description:
Junbei taps into the Demon Realm but is overwhelmed by the demonic entities miasma. Dashing forward, using a few meters to collect momentum, Junbei uses the Ushiro Atama parts of both of his tonfa, slamming them into the back part of the knee, dealing blunt force damage and with enough force, it could render the opponent stance less.

Skill Name: Animal Realm - Tiger’s Fangs
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Flipping the Tsuka, Junbei pounds his Zen Atama section of his tonfa against the wrist of his opponent with enough force to snap it. He follows up with slapping his Shomen from the adjacent hand into the man’s face.



Tier 2 Skills:

Skill Name: Demon Realm - Mara’s Temptation
Tier: 2
Type Defensive
Range: Self
Speed: Own
Description:
Channeling further into the Demon Realm, crossing his tonfa to create an ‘X’ like shield, Junbei uses this as a focal point, covering his body in a thick miasma. The shield formed by the crossing Monouchi, are able to block a skill one tier higher than this skill’s tier, i.e. one tier three(3) skill.

Skill Name: Human Realm - Ancestral Pivot
Tier: 2
Type Speed
Range: 15M
Speed: Own
Description:
Breaking the limits and embracing the gifts bestowed upon him from Buddha in his final realm, Ancestral pivot allows movement at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move is based on shifting the weight between his two feet, pushing off in the direction need at immense speeds when needed. Obtains maximum speed of Tier instantly.

Skill Name: Animal Realm - Gator Clutch
Tier: 2
Type Normal
Range: Self
Speed: Own
Description:
Closing into the opponent, Junbei slams the Sokumen of both of his tonfa into the lower ribcage section of their opponent’s body. The crushing force from both sides causes cracks and potential breakages in the opponent’s ribcage.



_________________
Samsura (POD)  Tumblr_o1zip42fFy1ua7tzho1_400

3Samsura (POD)  Empty Re: Samsura (POD) on Sat Oct 15, 2016 10:14 am

Siegfried

Pirates
Pirates

Siegfried
Birdie wrote:
Lazarus King wrote:
Samsura (POD)  0f4e13697ea2819a16d421c8424fe8a434b50be8_hq

Priority: Secondary
Fighting Style: Tonfa Art Style
Skill Set Name: Nitufia
Skill Set Information:
For generations, Nitufia has been passed down to a select few. It’s said that those who’ve mastered this style can traverse through the Six Realms of Samsara, finding a new form of enlightenment each time. The share motion of the tonfa has enough force to produce wind streams, similar to wind blades, but thicker less sharp in nature more in the form of pillars. What these wind streams might lack in slicing ability, they double for in blunt force damage. The style’s spiritual element is based on collecting Karma, the more Karma accumulated the various realms are available to be accessed. There is no numerical manner truly to gauge how much Karma a person has accumulated but it depends more on the mental strength(Tier) of the person.

Passives:

Locked:


  • -
  • -
  • -

Skillset Strengths:


  • The blunt force impact of the strikes increase the chances of internal damage to opponents or implosion type friction to objects that are struck.
  • The transferring of force generated from swings at high speeds over a distance creates air pockets or air pillars, which are literally pockets of air capable of crushing or pounding anything they come in contact with. These are known as the Flying Pillar Attacks and are coloured in gold.
  • Breaking objects that are thicker than the girth of the Monouchi such as buildings and ships.
  • The possibility through channeling the Hungry Ghost Realm, which is available at Tier 3(see notes) gives the user the ability to augment their tonfas in golden lightning.
  • Imbuing the Monouchi with Busoshoku Haki to increase slicing power, as well as protect the blade from chipping. these aren't really strengths, read the system and see what we want to see as strengths. This is just basic given stuff.

Skillset Weaknesses:


  • The quality of the material the tonfa are made out of can make or break this fighting style. As low grade wooden tonfa for example could possibly break from the force of wind pillars based attacks. same as above
  • Channeling the various realms of Samsara needs a focused and steady mind. Without diligence, it’s easy to be ‘disconnected’ from the channel your embodying. as is, this is just a flavor of text bonus unless you want to say you can't receive damage or something while channeling them.
  • Again, the quality of the material really comes into play when facing tough fixtures or materials, so breaking objects might be much more difficult for say wooden fixtures versus tougher materials. this is a given.
  • After continuous use of the higher realms, i.e. every realm except Animal and Demon, the user experiences voices in his head which whisper evil and wicked thoughts. flavor of text that isn't a real weakness
  • Though wind pillars offer blunt force, they can be cut through like any physical pillar if the incoming attack or material is sharper.  this is basically saying since ur firing off blunt ended projectiles that a butter knife can cut them since a butter knife has an actual edge.

Notes:

For those not familiar with the parts of the tonfa, this image below is for you.

Image of Tonfa Parts:

Samsura (POD)  TONFA%5B1%5D
these extend out of the world of one piece. I'd be fine if it was just plot stuff, but ur saying stuff like ghost making ur weapons electrocute people. It's not fair or sensible. Basically omits the purpose of cursed weapons and is a direct bite off of Power of Destruction. http://onepiece.wikia.com/wiki/Cavendish look at his abilities and his hakuda down in his abilities section. http://onepiece.wikia.com/wiki/Ideo or look into this how he creates explosions, but he has no df. Idk what ur going to do, but i'm not going to let ghost from another realm be the reason why u mysteriously can electrocute someone. i'd rather this be some spiritual exercise like meditation or something on some monk type wave, than the explanation simply bing "ghost"
Tier 1 - Animal Realm(tiryag) and Demon Realm(asuras) are the two closers channels to the Human Realm that all Human beings are born into. They represent the negative traits or less ‘humane’ thoughts of the soul, such as animalistic type instincts and dark dreary thoughts. With each Realm, it offers access to variety of augmentations.

Tier 3 - Hungry Ghosts Realm(preta) allows you to open the channel to the supernatural. Ghosts who are craving attachments to the world augment themselves into the tonfa. This manifests itself as spiritual energy and then finally, links itself to the physical realm in the form of electricity. At this tier, the bolts are around 100,000 Volts of Electricity.

Tier 4 - Hell Realm(naraka) - The user becomes possessed by several devious desires and demons who traverse the realm. Junbei in specific is visited by a demon named Ur, with this merger Junbei’s physical strength is amplified temporarily through his various strikes.

Tier 5 - God’s Realm(devas) - The user transcends sinful desires and possessions becomes reborn as temporarily as a Heavenly Being. He’s able to transmute the abilities of other realms as purified/amplified versions. His augmented lightning is able to reach fixtures of almost 1,000,000 Volts of Electricity, shining in a golden light.

Tier 6 - Nirvana - The user forever gains enlightenment and access to enter any of these realms without any of the torment or physical strain that the lower levels place on the mind and soul.


out of nowhere in ur skills u start mentioning some miasma which isn't noted anywhere in ur skillset prior. need to do something about that.
Tier 1 Skills:


Skill Name: Animal Realm - Pouncing Kuma
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Junbei begins to spin his tonfa as a means of concentration, if he isn’t yet in a focused state. As his energy focuses, he uses his accumulated Karma to channel the animal realm, locking onto the image of a furious bear. Using the Sokumen and Shomen sides of his tonfa, left and right, Junbei attempts to slam his tonfa at the neck area with his right tonfa, while using his left tonfa to strike the knee region, dealing blunt force damage each time.

Skill Name: Demon Realm - Harbinger's Melody
Tier: 1
Type Normal
Range: 5m
Speed: Own
Description:
Junbei taps into the Demon Realm but is overwhelmed by the demonic entities miasma. Dashing forward, using a few meters to collect momentum, Junbei uses the Ushiro Atama parts of both of his tonfa, slamming them into the back part of the knee, dealing blunt force damage and with enough force, it could render the opponent stance less.

Skill Name: Animal Realm - Tiger’s Fangs
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Flipping the Tsuka, Junbei pounds his Zen Atama section of his tonfa against the wrist of his opponent with enough force to snap it. He follows up with slapping his Shomen from the adjacent hand into the man’s face.



Tier 2 Skills:

Skill Name: Demon Realm - Mara’s Temptation
Tier: 2
Type Defensive
Range: Self
Speed: Own
Description:
Channeling further into the Demon Realm, crossing his tonfa to create an ‘X’ like shield, Junbei uses this as a focal point, covering his body in a thick miasma. The shield formed by the crossing Monouchi, are able to block a skill one tier higher than this skill’s tier, i.e. one tier three(3) skill.

Skill Name: Human Realm - Ancestral Pivot
Tier: 2
Type Speed
Range: 15M
Speed: Own
Description:
Breaking the limits and embracing the gifts bestowed upon him from Buddha in his final realm, Ancestral pivot allows movement at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move is based on shifting the weight between his two feet, pushing off in the direction need at immense speeds when needed. Obtains maximum speed of Tier instantly.

Skill Name: Animal Realm - Gator Clutch
Tier: 2
Type Normal
Range: Self
Speed: Own
Description:
Closing into the opponent, Junbei slams the Sokumen of both of his tonfa into the lower ribcage section of their opponent’s body. The crushing force from both sides causes cracks and potential breakages in the opponent’s ribcage.



I actually meant to use the different Realms as reference for the attack themes. Like, animal realm would be for attacks that resemble animal like attacks, like Zoro would often to do. Demon Realm for flurry based attacks, God Realm/ Ghost would just be refined techniques using the basic lightning capabilities etc. The concept of Buddhism is in One Piece though, however, in retrospect I agree in my skills being worded in the sense of being able to actually utilize beings from these realms. Hope these edits work, I left the strength and weakness blank, sense anyone I seem to think of would just be flavored text.


_________________
Samsura (POD)  UIrxeeW
All the Power in the World Means Nothing If You Can't AbUse it.

4Samsura (POD)  Empty Re: Samsura (POD) on Sat Oct 15, 2016 1:31 pm

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Lazarus King wrote:
Samsura (POD)  0f4e13697ea2819a16d421c8424fe8a434b50be8_hq

Priority: Secondary
Fighting Style: Tonfa Art Style
Skill Set Name: Nitufia
Skill Set Information:

For generations, Nitufia has been passed down to a select few. It’s said that those who’ve mastered this style can traverse through the Six Realms of Samsara, finding a new form of enlightenment each time. It is to be noted that user doesn't actually spiritual traverse into these realms but through deep meditation and training are able to gain concentration to unlock his full potential. Each of the Realms are based on the premise of Samsara but are drawn as reference to kind of attacks afflicted by it's user.

The share motion of the tonfa has enough force to produce wind streams, similar to wind blades, but thicker less sharp in nature more in the form of pillars. What these wind streams might lack in slicing ability, they double for in blunt force damage. The style’s spiritual element is based on collecting Karma, the more Karma accumulated the various realms are available to be accessed. There is no numerical manner truly to gauge how much Karma a person has accumulated but it depends more on the mental strength(Tier) of the person.



  • The blunt force impact of the strikes increase the chances of internal damage to opponents or implosion type friction to objects that are struck. elaborate on what implosion type friction is or entails, cause i've never heard of it before.
  • The transferring of force generated from swings at high speeds over a distance creates air pockets or air pillars, which are literally pockets of air capable of crushing or pounding anything they come in contact with. These are known as the Flying Pillar Attacks and are coloured in purple.
  • Breaking objects that are thicker than the girth of the Monouchi such as buildings and ships.
  • The possibility through channeling the Hungry Ghost Realm, which is available at Tier 3(see notes) gives the user the ability to augment their tonfas in purple lightning. sounds like a passive
  • Imbuing the Monouchi with Busoshoku Haki to increase slicing power, as well as protect the blade from chipping. slicing tonfas?







Passives:

Locked:


  • -
  • -
  • -

Skillset Strengths:


  • -

Skillset Weaknesses:


  • -

Notes:


Attribute Priorities:


  • Primary Attribute: Durability
  • Secondary Attribute: Speed
  • Prioritised Attributes: Strength & Perception





For those not familiar with the parts of the tonfa, this image below is for you.

Image of Tonfa Parts:

Samsura (POD)  TONFA%5B1%5D





Each realm represents the theme of the attack to be used by the opponent and are not actual possession or afflictions by beings that are presented in Samsara. Karma as mentioned in the main description, is one's spiritual energy of will.

Tier 1 - Animal Realm(tiryag) and Demon Realm(asuras) are the two closer channels to the Human Realm that all Human beings are born into. They represent the negative traits or less ‘humane’ thoughts of the soul, such as animalistic type instincts and dark dreary thoughts.  

Tier 3 - Hungry Ghosts Realm(preta) allows you to open the channel to the supernatural. Through constant meditation and prayer, the users able to use spiritual energy to augment their weapon in electricity. At this tier, the bolts are around 100,000 Volts of Electricity. again with the POD c/p these are POD perks not martial art perks so unless u have the weapon specialist occupation u need to lose this stuff until u make a mode or something.

Tier 4 - Hell Realm(naraka) - The user becomes overwhelmed by several devious desires such anger or fury, using this as fuel for attacks, Junbei's attacks are seemingly stronger due to the gusto of the strikes. (Can obtained through passives only or skills.)

Tier 5 - God’s Realm(devas) - The user transcends sinful desires through meditation, becoming a heavenly being. He’s able to transmute the abilities of other realms as purified/amplified versions. His augmented lightning is able to reach fixtures of almost 500,000 Volts of Electricity. (Can obtained through passives only or skills.) same note as the tier 3 one

Tier 6 - Nirvana - The user forever gains enlightenment and access to enter any of these realms without any of the torment or physical strain that the lower levels place on the mind and soul.


Tier 1 Skills:


Skill Name: Animal Realm - Pouncing Kuma
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Junbei begins to spin his tonfa as a means of concentration, if he isn’t yet in a focused state. As his energy focuses, he uses his accumulated Karma to channel the animal realm, locking onto the image of a furious bear. Using the Sokumen and Shomen sides of his tonfa, left and right, Junbei attempts to slam his tonfa at the neck area with his right tonfa, while using his left tonfa to strike the knee region, dealing blunt force damage each time.

Skill Name: Demon Realm - Harbinger's Melody
Tier: 1
Type Normal
Range: 5m
Speed: Own
Description:
Junbei taps into the Demon Realm but is overwhelmed by the ravenous emotions brought out from his deep concentration. Dashing forward, using a few meters to collect momentum, Junbei uses the Ushiro Atama parts of both of his tonfa, slamming them into the back part of the knee, dealing blunt force damage and with enough force, it could render the opponent stance less.

Skill Name: Animal Realm - Tiger’s Fangs
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Flipping the Tsuka, Junbei pounds his Zen Atama section of his tonfa against the wrist of his opponent with enough force to snap it. He follows up with slapping his Shomen from the adjacent hand into the man’s face.



Tier 2 Skills:

Skill Name: Demon Realm - Mara’s Temptation
Tier: 2
Type Defensive
Range: Self
Speed: Own
Description:
Channeling further into the Demon Realm, crossing his tonfa to create an ‘X’ like shield, Junbei uses this as a focal point, covering his body in a thin aura which seems visible through share willpower. The shield formed by the crossing Monouchi, are able to block a skill one tier higher than this skill’s tier, i.e. one tier three(3) skill.

Skill Name: Human Realm - Ancestral Pivot
Tier: 2
Type Speed
Range: 15M
Speed: Own
Description:
Breaking the limits and embracing the gifts bestowed upon him from Buddha in his final realm, Ancestral pivot allows movement at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move is based on shifting the weight between his two feet, pushing off in the direction need at immense speeds when needed. Obtains maximum speed of Tier instantly.

Skill Name: Animal Realm - Gator Clutch
Tier: 2
Type Normal
Range: Self
Speed: Own
Description:
Closing into the opponent, Junbei slams the Sokumen of both of his tonfa into the lower ribcage section of their opponent’s body. The crushing force from both sides causes cracks and potential breakages in the opponent’s ribcage.



_________________
Samsura (POD)  Tumblr_o1zip42fFy1ua7tzho1_400

5Samsura (POD)  Empty Re: Samsura (POD) on Sat Oct 15, 2016 2:07 pm

Siegfried

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Siegfried
I hope this clears up what I was trying to do, it's my fault for not explaining I wanted this to be like the Tonfa POD version of Santoryu. Edited as such, hope my explanation is clearer.


_________________
Samsura (POD)  UIrxeeW
All the Power in the World Means Nothing If You Can't AbUse it.

6Samsura (POD)  Empty Re: Samsura (POD) on Sat Oct 15, 2016 6:13 pm

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1/2


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Samsura (POD)  Tumblr_o1zip42fFy1ua7tzho1_400

7Samsura (POD)  Empty Re: Samsura (POD) on Sun Oct 16, 2016 12:45 pm

Isabella

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What an interesting Style ,Unique and something i look forward to seeing used ^.^

2/2

8Samsura (POD)  Empty Re: Samsura (POD) on Sat Jun 03, 2017 5:32 pm

Siegfried

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Last edited by Lazarus King on Sat Jun 03, 2017 5:32 pm; edited 1 time in total (Reason for editing : PS: I am aware I have to pay for the Tier 4-5 Skills & Passives)


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Samsura (POD)  UIrxeeW
All the Power in the World Means Nothing If You Can't AbUse it.

9Samsura (POD)  Empty Re: Samsura (POD) on Sun Jun 04, 2017 12:08 pm

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Lazarus King wrote:
Samsura (POD)  N9vTdK1



Priority: Secondary
Fighting Style: Tonfa Art Style
Skill Set Name: Hachitufia - Power of Destruction
Skill Set Information:

For generations, Nitufia has been passed down to a select few. It’s said that those who’ve mastered this style can traverse through the Six Realms of Samsara, finding a new form of enlightenment each time. It is to be noted that the user doesn't actually spiritually traverse into these realms but through deep meditation and training are able to gain concentration to unlock his full potential. Each of the Realms are based on the premise of Samsara and are drawn as reference to the theme of attacks that can be referenced by it's user. For example from Canon, Zoro makes several references to Asura, a deity of Buddhist origins.

The style’s spiritual concept is based on collecting Karma, the more Karma accumulated the various realms are available to be accessed.There is no numerical manner truly to gauge how much Karma a person has accumulated but it serves as means to gauge the potential of the users Power of Destruction capabilities. The share motion of the tonfa has enough force to produce wind streams, similar to wind blades, but thicker less sharp in nature more in the form of pillars. What these wind streams might lack in slicing ability, they double for in blunt force damage. Coupled with Nitufia is the usage of Power of Destruction. Though it originates from Swordsmen the Power of Destruction has become a widespread weapon style that involves the usage of a unique array of techniques through any weapon.





Passives:
:



  • Nirvana (Level 2) - The user pays Haki Stamina every other turn as opposed to every turn when coating only weapons with Busoshoku Haki.
  • Flicker Nest (Level 2) - User can passively imbue their weapon with a coating of lightning that paralyses and numbs limbs that are struck for 1 Post. add 5 stamina cost to this per usage and a cooldown of 2 post after a post of usage
  • Transcending Realms (Level 3) - Defensive based skills have +1 Natural Defence when used at any tier.



Skillset Strengths:



  • -


Skillset Weaknesses:



  • -


Notes:


Attribute Priorities:





  • Primary Attribute: Durability


  • Secondary Attribute: Perception


  • Prioritised Attributes: Strength & Speed




For those not familiar with the parts of the tonfa, this image below is for you.

Image of Tonfa Parts:


Samsura (POD)  TONFA%5B1%5D


Power of Destruction Aspects:

Tier 2:





  • The blunt force impact of the strikes increase the chances of internal damage.


  • The transferring of force generated from swings at high speeds over a distance creates air pockets or air pillars, which are literally pockets of air capable of crushing or pounding anything they come in contact with. These are known as the Flying Pillar Attacks and are coloured in red.








Tier 3:





  • Breaking objects that are thicker than the girth of the Monouchi such as buildings and ships.


  • Channeling elemental power into tonfa strikes, such as fire or electricity.


  • Imbuing the Monouchi with Busoshoku Haki to increases  blunt force, as well as protect the the metal from cracking.







Each realm represents the theme of the attack to be used on the opponent and the user is not actually possessed or afflicted by beings that are presented in Samsara. Karma as mentioned in the main description, is one's spiritual energy of will gauged in POD.

Tier 1 - Animal Realm(tiryag) and Demon Realm(asuras) are the two closer channels to the Human Realm that all Human beings are born into. They represent the negative traits or less ‘humane’ thoughts of the soul, such as animalistic type instincts and dark dreary thoughts.  

Tier 3 - Hungry Ghosts Realm(Power of Destruction) allows you to open the channel to the supernatural. Through constant meditation and prayer, the users able to borrow from the concept of POD and augment weapons in electricity.

Tier 4 - Hell Realm(naraka) - The user becomes overwhelmed by several devious desires such anger or fury, using this as fuel for attacks, Junbei's attacks are seemingly stronger due to the gusto of the strikes. (Can obtained through use of passives or skills only.)

Tier 5 - God’s Realm(Power of Destruction) - The user transcends sinful desires through meditation, becoming a heavenly being. He’s able to transmute the abilities of other realms as purified/amplified versions. Through passives, the ability to scale the voltage on augmented electricity.

Tier 6 - Nirvana - The user forever gains enlightenment and access to enter any of these realms without any of the torment or physical strain that the lower levels place on the mind and soul.


Tier 1 Skills:


Skill Name: Animal Realm - Pouncing Kuma
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Junbei begins to spin his tonfa as a means of concentration, if he isn’t yet in a focused state. As his energy focuses, he uses his accumulated Karma to channel the animal realm, locking onto the image of a furious bear. Using the Sokumen and Shomen sides of his tonfa, left and right, Junbei attempts to slam his tonfa at the neck area with his right tonfa, while using his left tonfa to strike the knee region, dealing blunt force damage each time.

Skill Name: Demon Realm - Harbinger's Melody
Tier: 1
Type Normal
Range: 5m
Speed: Own
Description:
Junbei taps into the Demon Realm but is overwhelmed by the ravenous emotions brought out from his deep concentration. Dashing forward, using a few meters to collect momentum, Junbei uses the Ushiro Atama parts of both of his tonfa, slamming them into the back part of the knee, dealing blunt force damage and with enough force, it could render the opponent stance less.

Skill Name: Animal Realm - Tiger’s Fangs
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Flipping the Tsuka, Junbei pounds his Zen Atama section of his tonfa against the wrist of his opponent with enough force to snap it. He follows up with slapping his Shomen from the adjacent hand into the man’s face.



Tier 2 Skills:

Skill Name: Demon Realm - Mara’s Temptation
Tier: 2
Type Defensive
Range: Self
Speed: Own
Description:
Channeling further into the Demon Realm, crossing his tonfa to create an ‘X’ like shield, Junbei uses this as a focal point, covering his body in a thin aura which seems visible through share willpower. The shield formed by the crossing Monouchi, are able to block a skill one tier higher than this skill’s tier, i.e. one tier three(3) skill.

Skill Name: Human Realm - Ancestral Pivot
Tier: 2
Type Speed
Range: 15M
Speed: Own
Description:
Breaking the limits and embracing the gifts bestowed upon him from Buddha in his final realm, Ancestral pivot allows movement at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move is based on shifting the weight between his two feet, pushing off in the direction need at immense speeds when needed. Obtains maximum speed of Tier instantly.

Skill Name: Animal Realm - Gator Clutch
Tier: 2
Type Normal
Range: Self
Speed: Own
Description:
Closing into the opponent, Junbei slams the Sokumen of both of his tonfa into the lower ribcage section of their opponent’s body. The crushing force from both sides causes cracks and potential breakages in the opponent’s ribcage.

Skill Name: Human Realm - 80km Dustnado
Tier: 2
Type Normal
Range: 10M
Speed: Own 2 or 3
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about five by five meters in length. The Dustnado can travel up to ten meters before disbursing, lifting up all enemies and objects(up to 200lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Human Realm - Air Bite
Tier: 2
Type Normal
Range: 10M
Speed: Own 2 or 3 (if this one is three the other has to be two and vice versa) since this isn't a part of your body it doesn't move at your own speed
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 23 x 15 inches in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel ten meters before losing force.  






Tier 3:


Skill Name: Hungry Ghost Realm - Lei Gong's Valor
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Augmenting his tonfa(s) in electricity, it/they are charged with large voltages of electricity for a total of three posts. Within these three posts, all tonfa skills used have an added ability to cause paralysis if a Moderate wound is inflicted for one post. If a Major wound is inflicted however, the paralysis extends to two posts. Major wounds utilise all of the augmented electricity within the tonfa, preventing augmentation for two posts after the wound has been dealt to the afflicted. Meaning, after using this technique, even passively, the user will be unable to use electricity based skills.


Skill Name: Hungry Ghost Realm - Tonfa Flicker Dance!
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Charging towards enemy/enemies, Junbei uses his heavier tonfa to break the opponent’s stance, covering the tonfa with a quick charge of electricity. Releasing the tonfa’s nigiri, Junbei draws another two tonfas, slamming the Shomen’s into the enemy/enemy's mid-section and neck respectively. The electrical force is enough to electrically bind the afflicted to one spot for one post stunning them, using the dropped tonfa as a metal conductor and focal point.



Tier 4:

Skill Name: Hell Realm - Yama's Shield
Tier: 4
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are a Tier higher than their own Tier.


Skill Name: Human Realm - 150km Dustnado
Tier: 4
Type Normal
Range: 50M
Speed: Own 3 since the tornado isn't a part of your body
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about twenty feet in height and ten feet in width. The Dustnado can travel up to fifty meters before disbursing, lifting up all enemies and objects(up to 500lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Human Realm - Air Bite
Tier: 4
Type Normal
Range: 50M
Speed: Own 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 20ft by 10ft in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least twenty-five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel fifty meters before losing force.  


Tier 5:


Skill Name: God's Realm - Guan Yu's Amour
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
For the duration of two posts, this skill allows Junbei to extend his Busoshoku Haki over his whole body and tonfa(s). For the duration of this post, all damage taken is absorbed by the armor's Natural Defence, and as such, Natural Defense only resets after duration. However, as a result, Natural Defense in broken for a lump sum of six posts and only Natural Durability pertains.

Skill Name: God's Realm - Yama's Shield II
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are a Tier higher than their own Tier.

Skill Name: Counterstrike
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Waiting for the moment an opponent achieves initial contact, Junbei counterstrikes almost immediately, by slamming his tonfa against the opponent's open area, dealing damage using the momentum both skills. This skill can cause damage one wound higher than decided.


_________________
Samsura (POD)  Tumblr_o1zip42fFy1ua7tzho1_400

10Samsura (POD)  Empty Re: Samsura (POD) on Sun Jun 04, 2017 12:10 pm

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u need a mat destruction chart


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Samsura (POD)  Tumblr_o1zip42fFy1ua7tzho1_400

11Samsura (POD)  Empty Re: Samsura (POD) on Sun Jun 04, 2017 4:30 pm

Siegfried

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Siegfried
And material of Destruction Chart added, also, made updates as requested.


_________________
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All the Power in the World Means Nothing If You Can't AbUse it.

12Samsura (POD)  Empty Re: Samsura (POD) on Mon Jun 05, 2017 1:05 pm

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13Samsura (POD)  Empty Re: Samsura (POD) on Wed Oct 04, 2017 8:00 am

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Lazarus King wrote:
Samsura (POD)  N9vTdK1



Priority: Secondary
Fighting Style: Tonfa Art Style
Skill Set Name: Hachitufia - Power of Destruction
Skill Set Information:

For generations, Nitufia has been passed down to a select few. It’s said that those who’ve mastered this style can traverse through the Six Realms of Samsara, finding a new form of enlightenment each time. It is to be noted that the user doesn't actually spiritually traverse into these realms but through deep meditation and training are able to gain concentration to unlock his full potential. Each of the Realms are based on the premise of Samsara and are drawn as reference to the theme of attacks that can be referenced by it's user. For example from Canon, Zoro makes several references to Asura, a deity of Buddhist origins.

The style’s spiritual concept is based on collecting Karma, the more Karma accumulated the various realms are available to be accessed.There is no numerical manner truly to gauge how much Karma a person has accumulated but it serves as means to gauge the potential of the users Power of Destruction capabilities. The share motion of the tonfa has enough force to produce wind streams, similar to wind blades, but thicker less sharp in nature more in the form of pillars. What these wind streams might lack in slicing ability, they double for in blunt force damage. Coupled with Nitufia is the usage of Power of Destruction. Though it originates from Swordsmen the Power of Destruction has become a widespread weapon style that involves the usage of a unique array of techniques through any weapon.





Passives:
:



  • Nirvana (Level 2) - The user pays Haki Stamina every other turn as opposed to every turn when coating only weapons with Busoshoku Haki.
  • Flicker Nest (Level 2) - User can passively imbue their weapon with a coating of lightning that paralyses and numbs limbs that are struck for 1 Post. 5 Stamina cost for usage and two post cooldown after post this passive is used in.
  • Transcending Realms (Level 3) - Defensive based skills have +1 Natural Defence when used at any tier.



Skillset Strengths:



  • -


Skillset Weaknesses:



  • -


Notes:


Attribute Priorities:





  • Primary Attribute: Durability


  • Secondary Attribute: Perception


  • Prioritised Attributes: Strength & Speed




For those not familiar with the parts of the tonfa, this image below is for you.

Image of Tonfa Parts:


Samsura (POD)  TONFA%5B1%5D


Power of Destruction:



  • Tier 1:
    Completely Destroyed -  Wood, Stone, and similar materials.
    Partially Destroyed -
    Lightly Damaged - Iron
  • Tier 2:
    Completely Destroyed -  Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged -
  • Tier 3:
    Completely Destroyed - Iron, Wood, Stone, and similar materials
    Partially Destroyed -
    Lightly Damaged - Steel
  • Tier 4:
    Completely Destroyed - Iron, Wood, Stone, and similar materials
    Partially Destroyed - Steel
    Lightly Damaged - Adam Treasure Wood
  • Tier 5:
    Completely Destroyed - Steel,Iron, Wood, Stone, and similar materials
    Partially Destroyed - Adam Treasure Wood
    Lightly Damaged - Seastone
  • Tier 6:
    Completely Destroyed - Adam Treasure Wood, Iron, Wood, Stone, and similar materials
    Partially Destroyed -Sea Stone
    Lightly Damaged - N/A



Power of Destruction Aspects:

Tier 2:





  • The blunt force impact of the strikes increase the chances of internal damage.


  • The transferring of force generated from swings at high speeds over a distance creates air pockets or air pillars, which are literally pockets of air capable of crushing or pounding anything they come in contact with. These are known as the Flying Pillar Attacks and are coloured in red.








Tier 3:





  • Breaking objects that are thicker than the girth of the Monouchi such as buildings and ships.


  • Channeling elemental power into tonfa strikes, such as fire or electricity.


  • Imbuing the Monouchi with Busoshoku Haki to increases  blunt force, as well as protect the the metal from cracking.







Each realm represents the theme of the attack to be used on the opponent and the user is not actually possessed or afflicted by beings that are presented in Samsara. Karma as mentioned in the main description, is one's spiritual energy of will gauged in POD.

Tier 1 - Animal Realm(tiryag) and Demon Realm(asuras) are the two closer channels to the Human Realm that all Human beings are born into. They represent the negative traits or less ‘humane’ thoughts of the soul, such as animalistic type instincts and dark dreary thoughts.  

Tier 3 - Hungry Ghosts Realm(Power of Destruction) allows you to open the channel to the supernatural. Through constant meditation and prayer, the users able to borrow from the concept of POD and augment weapons in electricity.

Tier 4 - Hell Realm(naraka) - The user becomes overwhelmed by several devious desires such anger or fury, using this as fuel for attacks, Junbei's attacks are seemingly stronger due to the gusto of the strikes. (Can obtained through use of passives or skills only.)

Tier 5 - God’s Realm(Power of Destruction) - The user transcends sinful desires through meditation, becoming a heavenly being. He’s able to transmute the abilities of other realms as purified/amplified versions. Through passives, the ability to scale the voltage on augmented electricity.

Tier 6 - Nirvana - The user forever gains enlightenment and access to enter any of these realms without any of the torment or physical strain that the lower levels place on the mind and soul.


Tier 1 Skills:


Skill Name: Animal Realm - Pouncing Kuma
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Junbei begins to spin his tonfa as a means of concentration, if he isn’t yet in a focused state. As his energy focuses, he uses his accumulated Karma to channel the animal realm, locking onto the image of a furious bear. Using the Sokumen and Shomen sides of his tonfa, left and right, Junbei attempts to slam his tonfa at the neck area with his right tonfa, while using his left tonfa to strike the knee region, dealing blunt force damage each time.

Skill Name: Demon Realm - Harbinger's Melody
Tier: 1
Type Normal
Range: 5m
Speed: Own
Description:
Junbei taps into the Demon Realm but is overwhelmed by the ravenous emotions brought out from his deep concentration. Dashing forward, using a few meters to collect momentum, Junbei uses the Ushiro Atama parts of both of his tonfa, slamming them into the back part of the knee, dealing blunt force damage and with enough force, it could render the opponent stance less.

Skill Name: Animal Realm - Tiger’s Fangs
Tier: 1
Type Normal
Range: Self
Speed: Own
Description:
Flipping the Tsuka, Junbei pounds his Zen Atama section of his tonfa against the wrist of his opponent with enough force to snap it. He follows up with slapping his Shomen from the adjacent hand into the man’s face.



Tier 2 Skills:

Skill Name: Demon Realm - Mara’s Temptation
Tier: 2
Type Defensive
Range: Self
Speed: Own
Description:
Channeling further into the Demon Realm, crossing his tonfa to create an ‘X’ like shield, Junbei uses this as a focal point, covering his body in a thin aura which seems visible through share willpower. The shield formed by the crossing Monouchi, are able to block a skill one tier higher than this skill’s tier, i.e. one tier three(3) skill.

Skill Name: Human Realm - Ancestral Pivot
Tier: 2
Type Speed
Range: 15M
Speed: Own
Description:
Breaking the limits and embracing the gifts bestowed upon him from Buddha in his final realm, Ancestral pivot allows movement at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move is based on shifting the weight between his two feet, pushing off in the direction need at immense speeds when needed. Obtains maximum speed of Tier instantly.

Skill Name: Animal Realm - Gator Clutch
Tier: 2
Type Normal
Range: Self
Speed: Own
Description:
Closing into the opponent, Junbei slams the Sokumen of both of his tonfa into the lower ribcage section of their opponent’s body. The crushing force from both sides causes cracks and potential breakages in the opponent’s ribcage.

Skill Name: Human Realm - 80km Dustnado
Tier: 2
Type Normal
Range: 10M
Speed: 2
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about five by five meters in length. The Dustnado can travel up to ten meters before disbursing, lifting up all enemies and objects(up to 200lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Human Realm - Air Bite
Tier: 2
Type Normal
Range: 10M
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 23 x 15 inches in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel ten meters before losing force.  






Tier 3:


Skill Name: Hungry Ghost Realm - Lei Gong's Valor
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Augmenting his tonfa(s) in electricity, it/they are charged with large voltages of electricity for a total of three posts. Within these three posts, all tonfa skills used have an added ability to cause paralysis if a Moderate wound is inflicted for one post. If a Major wound is inflicted however, the paralysis extends to two posts. Major wounds utilise all of the augmented electricity within the tonfa, preventing augmentation for two posts after the wound has been dealt to the afflicted. Meaning, after using this technique, even passively, the user will be unable to use electricity based skills.


Skill Name: Hungry Ghost Realm - Tonfa Flicker Dance!
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Charging towards enemy/enemies, Junbei uses his heavier tonfa to break the opponent’s stance, covering the tonfa with a quick charge of electricity. Releasing the tonfa’s nigiri, Junbei draws another two tonfas, slamming the Shomen’s into the enemy/enemy's mid-section and neck respectively. The electrical force is enough to electrically bind the afflicted to one spot for one post stunning them, using the dropped tonfa as a metal conductor and focal point.



Tier 4:

Skill Name: Hell Realm - Yama's Shield
Tier: 4
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are a Tier higher than their own Tier.


Skill Name: Human Realm - 150km Dustnado
Tier: 4
Type Normal
Range: 50M
Speed: 3
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about twenty feet in height and ten feet in width. The Dustnado can travel up to fifty meters before disbursing, lifting up all enemies and objects(up to 500lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Human Realm - Air Bite
Tier: 4
Type Normal
Range: 50M
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 20ft by 10ft in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least twenty-five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel fifty meters before losing force.  


Tier 5:


Skill Name: God's Realm - Guan Yu's Amour
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
For the duration of two posts, this skill allows Junbei to extend his Busoshoku Haki over his whole body and tonfa(s). For the duration of this post, all damage taken is absorbed by the armor's Natural Defence, and as such, Natural Defense only resets after duration. However, as a result, Natural Defense in broken for a lump sum of six posts and only Natural Durability pertains.

Skill Name: God's Realm - Yama's Shield II
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are a Tier higher than their own Tier.

Skill Name: Counterstrike
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Waiting for the moment an opponent achieves initial contact, Junbei counterstrikes almost immediately, by slamming his tonfa against the opponent's open area, dealing damage using the momentum both skills. This skill can cause damage one wound higher than decided.


For clarity have fun


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14Samsura (POD)  Empty Re: Samsura (POD) on Fri Oct 06, 2017 5:47 pm

paperiguana


paperiguana
Lazarus King wrote:


Samsura (POD)  18JqsLa

Priority: Secondary
Fighting Style: Tonfa Art Style
Skill Set Name: Samsura - Power of Destruction
Skill Set Information:

For generations, Samsura has been passed down to a select few. It’s said that those who’ve mastered this style can traverse through the Six Realms of Samsara, finding a new form of enlightenment each time. It is to be noted that the user doesn't actually spiritually traverse into these realms but through deep meditation and training are able to gain concentration to unlock his full potential. Each of the Realms are based on the premise of Samsara and are drawn as reference to the theme of attacks that can be referenced by it's user. For example from Canon, Zoro makes several references to Asura, a deity of Buddhist origins. Combined with Busoshoku Haki, this art becomes a dangerous tool when taking on Devil Fruit users.

The style’s spiritual concept is based on collecting Karma, the more Karma accumulated the various realms are available to be accessed.There is no numerical manner truly to gauge how much Karma a person has accumulated but it serves as means to gauge the potential of the users Power of Destruction capabilities. The share motion of the tonfa has enough force to produce wind streams, similar to wind blades, but thicker less sharp in nature more in the form of pillars. What these wind streams might lack in slicing ability, they double for in blunt force damage. Coupled with Samsura is the usage of Power of Destruction. Though it originates from Swordsmen the Power of Destruction has become a widespread weapon style that involves the usage of a unique array of techniques through any weapon.

Passives:
:



  • Nirvana (Level 2) - The user pays Haki Stamina every other turn as opposed to every turn when using Busoshoku Haki.
  • Flicker Nest (Level 2) - User can passively imbue their weapon with a coating of lightning that paralyses and numbs limbs that are struck for 1 Post. 5 Stamina cost for usage and two post cooldown after post this passive is used in.
  • Safeguard(Level 3) - If a defensive skill/natural Busoshoku is broken, the wound dealt is reduced by one Wound Tier. (20 Stamina to activate) Cooldown Three Posts.



Skillset Strengths:

  • Due to traits of POD, when tonfa's are coated in Busoshoku Haki, their material acts tougher when facing impact. Steel -> Titanium -> Sea Stone etc.
  • The use of tonfa makes slashing attacks, blunt force damage based attacks. These attacks offer Hasshoken Type Damage, therefore, these attacks damage are based on the Internal Defense of the afflicted.

Skillset Weaknesses:

  •  However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user.

Notes:


Attribute Priorities:


  • Primary Attribute: Durability
  • Secondary Attribute: Perception & Strength
  • Non-Prioritised Attributes: Speed


For those not familiar with the parts of the tonfa, this image below is for you.

Image of Tonfa Parts:


Samsura (POD)  TONFA%5B1%5D


Power of Destruction:


  • Tier 1:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed -
    Lightly Damaged - Iron
  • Tier 2:
    Completely Destroyed - Wood, Stone, and similar materials.
    Partially Destroyed - Iron
    Lightly Damaged - Steel
  • Tier 3:
    Completely Destroyed - Iron, Wood, Stone, and similar materials
    Partially Destroyed - Steel
    Lightly Damaged - Titanium
  • Tier 4:
    Completely Destroyed - Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Titanium
    Lightly Damaged - Treasure Tree Adam
  • Tier 5:
    Completely Destroyed - Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Treasure Tree Adam
    Lightly Damaged - Diamond, Seastone
  • Tier 6:
    Completely Destroyed - Treasure Tree Adam, Titanium, Steel, Iron, Wood, Stone, and similar materials.
    Partially Destroyed - Diamond, Seastone
    Lightly Damaged - N/A



Power of Destruction Aspects:

Tier 2:




  • The blunt force impact of the strikes increase the chances of internal damage.

  • The transferring of force generated from swings at high speeds over a distance creates air pockets or air pillars, which are literally pockets of air capable of crushing or pounding anything they come in contact with. These are known as the Flying Pillar Attacks and are coloured in red.



Tier 3:



  • Breaking objects that are thicker than the girth of the Monouchi such as buildings and ships.
  • Channeling elemental power into tonfa strikes, such as fire or electricity.
  • Imbuing the Monouchi with Busoshoku Haki to increases  blunt force, as well as protect the the metal from cracking.



Each realm represents the theme of the attack to be used on the opponent and the user is not actually possessed or afflicted by beings that are presented in Samsara. Karma as mentioned in the main description, is one's spiritual energy of will gauged in POD.

Tier 1 - Animal Realm(tiryag) and Demon Realm(asuras) are the two closer channels to the Human Realm that all Human beings are born into. They represent the negative traits or less ‘humane’ thoughts of the soul, such as animalistic type instincts and dark dreary thoughts.  

Tier 3 - Hungry Ghosts Realm(Power of Destruction) allows you to open the channel to the supernatural. Through constant meditation and prayer, the users able to borrow from the concept of POD and augment weapons in electricity.

Tier 4 - Hell Realm(naraka) - The user becomes overwhelmed by several devious desires such anger or fury, using this as fuel for attacks, Junbei's attacks are seemingly stronger due to the gusto of the strikes. (Can obtained through use of passives or skills only.)

Tier 5 - God’s Realm(Power of Destruction) - The user transcends sinful desires through meditation, becoming a heavenly being. He’s able to transmute the abilities of other realms as purified/amplified versions. Through passives, the ability to scale the voltage on augmented electricity.

Tier 6 - Nirvana - The user forever gains enlightenment and access to enter any of these realms without any of the torment or physical strain that the lower levels place on the mind and soul.

Tier 1 Skills:


Skill Name: Collision
Tier: 1
Type Normal
Range: Self | Length of Tonfa
Speed: Own
Description:
Junbei strikes his tonfa against an opponent's body dealing internal blunt force damage.

Skill Name: Reaper
Tier: 1
Type Normal
Range: Self | Length of Tonfa
Speed: Own
Description:
Junbei strikes both his tonfa against different points on opponent's body simultaneously, dealing internal blunt force damage.

Skill Name: Shield
Tier: 1
Type Offensive
Range: Self | Length of Tonfa
Speed: Own
Description:
Junbei guards with one tonfa and strikes with the other in a counterstrike that deals internal blunt force damage.


Tier 2 Skills:


Skill Name: Animal Realm: Songbird's Dance - Dustnado 80km
Tier: 2
Type Normal
Range: 10M
Speed: 2
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about five by five meters in length. The Dustnado can travel up to ten meters before disbursing, lifting up all enemies and objects(up to 200lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Human Realm: Songbird's Talon - Air Bite
Tier: 2
Type Normal
Range: 10M
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 23 x 15 inches in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel ten meters before losing force.  

Skill Name: Human Realm - Brick Collision
Tier: 2
Type Normal  
Range: Self | Length Of Tonfa
Speed: Own
Description:
Junbei strikes his tonfa against an opponent's body dealing internal blunt force damage. Via POD's trait, internal damage is raised on Wound Tier on Surfaces that would be Partially Destroyed.  

Skill Name: Human Realm - Oni's Temptation
Tier: 2
Type Defensive
Range: Self
Speed: Own
Description:
Channeling further into the Demon Realm, crossing his tonfa to create an ‘X’ like shield, Junbei uses this as a focal point, covering his body in a thin aura which seems visible through share willpower. The shield formed by the crossing Monouchi, are able to block a skill one tier higher than this skill’s tier.

Skill Name: Animal Realm - Gator Clutch
Tier: 2
Type Normal
Range: Self
Speed: Own
Description:
Junbei strikes both his tonfa against different points on opponent's body simultaneously, dealing internal blunt force damage. Via POD's trait, internal damage is raised on Wound Tier on Surfaces that would be Partially Destroyed.  


Tier 3:


Skill Name: Hungry Ghost Realm - Lightning Visage
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Augmenting his tonfa(s) in electricity, it/they are charged with large voltages of electricity for a total of three posts. Within these three posts, all tonfa skills used have an added ability to cause paralysis if a Moderate wound is inflicted for one post. If a Major wound is inflicted however, the paralysis extends to two posts. Major wounds utilise all of the augmented electricity within the tonfa, preventing augmentation for two posts after the wound has been dealt to the afflicted. Meaning, after using this technique, even passively, the user will be unable to use electricity based skills.

Skill Name: Hungry Ghost Realm - Dance of 64 Sprites!
Tier: 3
Type Normal
Range: Self
Speed: Own
Description:
Coating a large voltage of electricity into his tonfa(s), Junbei dashes towards the enemy, delivering three quick strikes succession. If the first blow is successful, the second one that follows raises one Wound Tier Higher than the first blow inflicted. If the second blow is successful, the next one that follows raises one Wound Tier Higher than the second blow inflicted. This ship can be used to break buildings and ships with great success.


Tier 4:


Skill Name: Hell Realm - Yama's Shield
Tier: 4
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are a Tier higher or equal to this skill's Tier.

Skill Name: Hell Realm: Demon's Gale - 150km Dustnado
Tier: 4
Type Normal
Range: 50M
Speed: 3
Description:
Swinging his tonfa with immense force, the energy is transferred in a red stream, kicking up a pillar of wind which spirals into the form of a Dustnado about twenty feet in height and ten feet in width. The Dustnado can travel up to fifty meters before disbursing, lifting up all enemies and objects(up to 500lbs for both objects and persons) it comes into contact with before dissipating. All afflicted experience a whiplash effect causing blunt force damage.

Skill Name: Hell Realm: Corrupted Talon - Air Bite
Tier: 4
Type Normal
Range: 50M
Speed: 3
Description:
Transferring the force generated from the tonfa's swing, Junbei generates a single air pocket which flies outwards as a pillar of wind. The wind is tinted in a red hue, 20ft by 10ft in thickness.Travelling streamline against the ground in the direction of origin, objects/persons caught under the weight of the pillar's travelling force experience blunt force type damage, similar to Hasshoken or Fisherman Karate being pushed back at least twenty-five meters. However, unlike Hasshoken and or Fisherman Karate, it has no effect on those who are immune to blunt force like the Gomu Gomu user. The pillar can travel fifty meters before losing force.  

Tier 5:


Skill Name: God's Realm - Obsidian Knight
Tier: 5
Type Defensive
Range: Self
Speed: Own
Description:
For the duration of four posts, this skill allows Junbei to extend his Busoshoku Haki over his whole body and tonfa(s). Damage dealt to user's tonfa and himself in this state are guarded as a Tier 4 Defensive Skill upon contact. Both Haki and Stamina Duration costs are applied.

Skill Name: God's Realm - Yama's Shield II
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Crossing the tonfa in a 'X' shape manner, Junbei's spirit covers his external, creating the aura of a gigantic bird, sprouting it's wings, the defensive block is able to block Skills that are equal to the tier or one higher than the skill being used.

Skill Name: Counterstrike
Tier: 5
Type Defense
Range: Self
Speed: Own
Description:
Waiting for the moment an opponent achieves initial contact, Junbei counterstrikes almost immediately, by slamming his tonfa against the opponent's open area, dealing damage using the momentum both skills. This skill can cause damage one wound higher than decided.

Tier Six:


Skill Name: Nirvana - Jude's Rage
Tier: 6
Type Normal
Range: 750M This is too long range imo almost half a mile I'd like it to be lowered to around 250-350 which is still just huge but I get you trying to destroy ships etc.
Speed: 5
Description:
Junbei releases a gigantic wind blade similar to that of Mihawk's own during the War of The Greatest. The Giant Wind Bite is covered in electricity and devastates anything it comes into contact with. It's size around Forty Feet Wide and Twenty Feet Tall, and it can travel up to 750M's before losing it's force. All those caught in it's current suffer Hasshoken Type damage with an added electrocution. If any Wound Higher than a Major Wound is inflicted, the damaged experiences paralysis for two turns.

It all looks good except for that T6...


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