- Spoiler:
- Task Name: The Influence of the Yonko
Tier: 3
Location: Universal
Crew or Personal:
Description: It's no secret the once vapid waters of the Four Blues have become lively and churn with activity of ships who have tasted the sea of the New World. It's as if everything has been moving in fast motion as of lately and not only that, but crime rates have sprung to an all time high in some areas. Reason being due to one Yonko known only as the King of the Sea. His real name remains a mystery to those in the Four Blues, but his unique moniker is enough to strike fear in the hearts of many sailors of all affiliations. He himself has no interest in looting and destroying small towns where strong people aren't, but these fishmen from his crew harbor said intentions and they aren't pushovers. Fishmen and Mermen of all shapes and sizes harboring not only killer skill, but large numbers.
They'll raid the town you initiate this task in and by Post No.6 they'll have the town set ablaze. Depending on your affiliation and maybe even Race, you can work along side the Fishmen or perhaps you will fight against them.
NPC Details:
30 T1 Fishmen | 2 T2 Fishmen Bosses: 1 Hammerhead Shark | 1 Squid Merman
25 T1 Marines | 3 T2 Marines Captains
It had been about a few minutes since the time Linedwell woke up from his unconscious state of rest. Taking a peek at the time, he found himself upset that more time had passed then he had necessarily wanted to allow. He made a request that he'd get a wake-up call on the Den Den Mushi in his room, but apparently they hadn't been competent enough to do it.
Linedwell found his way out of bed, pressing his hand down on the Den Den Mushi to playback calls while he made his way to the sink and started to wash up. Though still groggy, he had managed to make out the fact that it seemed the Inn had indeed called him...a multitude of times, but it seemed the liquor he downed the night before had more of an effect than he thought. With a shrug, Linedwell continued getting dressed before departing from the inn. He needed to find something to do in this new town he'd decided to check out for a bit. He wasn't usually for vacationing - something that usually took him away from his focus on training, but Mr. Miyagi had suggested that Linedwell get some time away from the dojo. Linedwell wasn't exactly certain if Mr. Miyagi wanted Linedwell go get some time for himself and relax, or if the old man was just tired of Linedwell's presence in the dojo all day.
With a short sigh, Linedwell decided to put this all behind him at the moment and continue getting dressed. He'd go do some exploring around this city and see what this place had to offer.
- Equipment:
- Treachery:
- A blade thought lost in history, is now in your possession. It is said the sword was owned by a great samurai, who lived many years ago. He lived a simple and earnest live, one of a hero. However betrayed by his son, dying in the night by his own blade. As the sword touched his heart, an ethereal explosion would sound. As the samurai's spirit would find solace in the blade and be bound. Their village forever frozen in time, as the samurais spirit grew cold. The sword would be found every few years, however the wielders would shortly die, and the samurai would consume their souls.. As he is now slowly aged into a demon, forgetting his past life and only knowing one thing. Death.
Equipment Name: Treachery
Equipment Class: Weapon.
Equipment Type: Sword.
Equipment Tier: 3.
Spec Req. Weapon Specialist ~ 3.
Equipment Description: A katana said to have been forged in molten flesh, has a 2ft steel blade with sixteen semi-circle cut outs along its edge and back, which is grouped in threes. Its guard is an open-mouthed skull which has been reinforced with steel, whilst the handle is a welded rod which has been covered and patterned with black and teal leather. The sheathe is navy/black with a light navy design across it, whilst two small roped are entwined to make a handle. At the base of the sheathe lies gold painted steel shaped into a scorpions tail.
Equipment Ability: When the user grasps the handle of the blade, green flames will begin to ooze from the sheathe. When the blade is unsheathed, the user may 'pour his soul' into the blade (simply using the ability) which then transmutes into green flames that emit from the blade. The green flames isn't actual 'fire' but is the demons soul. The flames do not have heat properties, but bring the chilling raw emotion of the demon inside the blade, and thus have properties of ice. During this ability the flames directly shroud the blade, exactly 3 inches around it. Upon contact with a human body, the flames will burn the struck area delivering frost bite. After the initial post, the victim will lose all feeling in the struck limb, and by the third post it will be frozen solid, covered by a thin sheet of ice. The flames do not burn more than what is struck the (flames do not travel along the body once struck), and the flames can be put out like a regular one.
The flames only affect people, and can't affect the environment, and the user may maintain the flames for two posts, to then have a four post cooldown. However, during the two post duration the user may slash outward in any direction, expelling the flames into a crescent moon shaped ranged attack that has the width of an inch, but 6 feet in length. This attack can travel at 20m before dissipating into thin air.
Attachments: /
Units per slot: /
Proof of Purchase: Halloween Event
- Captain Drake's Armor:
Last edited by Linedwell Rainrex on Wed Nov 11, 2015 2:33 pm; edited 1 time in total