- Task Details:
- Task Name: Cleaning Up Crime
Tier: 1
NPC or PC: NPC
Location: South Blue
Crew, Team, or Personal: Team
Description: While patroling a small island in South Blue, Axel finally spots criminal activity after having nothing for days. 6 men are picking some civilians around town, and you are ordered to go take them into the local base, dead or alive. They have done some pretty despicable things. A passerby decides to help the marine out.
Enemy Details: T0 Thugs x5; T1 Thug Leader
Boss: N/A
"Ugh, this island is so boring. Why did they assign me here," Axel wondered as he sat on top of a small shop building, overlooking the rest of the small town. This shop building was right next to the entrance to the port town of Maximus Island. The town looked very bland, with almost every building being a square with blue pain on the inside, made of bricks. The only difference were the signs hung up on the top, fro shop names to house numbers. Everything was stretched out to, so no one really had any neighbors, as they had to walk several feet before they were on someone else's lawn. The field was pretty much a grassfield with a rocky road that was unsafe to travel on if you were riding horse carriages. The worse part in Axel's opinion was that there was barely any crime around the place. For the three days he was stationed in the small marine base located o the island, he hasn't gotten a single radio call about any disturbances. Unless every criminal was a stealthy thief or assassin, this place was as friendly as it got, or everyone just hated each other so much that they didn't bother to mess with anyone. Axel was beginning to believe the latter since there wasn't even a bar in the town he was staying in, or in any of the other two small towns on Maximus
Finally, Axel heard something from his walkie-talkie. The sun was setting, so he was about to head back to the base that was only a few meters from the shop he was sitting on. A marine announced that he spotted some criminal activity on the southern end of town, and went to go check it out, but Axel could hear a blunt object seemingly hit the marine, and he went silent. As fast as he could, the marksman jumped off of the building and zipped towards the southern end of the town.
WC: 332
TWC: 332