Shortly after leaving the strange island, now a desolate wasteland after the Fishmen had burned the entire town to the ground, including that really nice clocktower, not to mention Isaac's formerly favourite cafe 'Las Noches', Isaac, Linedwell and Sever (now that he finally knew both of their names it was so much easier to think of them), all made their way to the Briss Kingdom. Well, firstly they rowed back away from the island where the Fishmen and Marines had been, which was definitely a good move, as more Marines had began to converge of that island to put out the flames and try and restore balance. They certainly got a surprise to see not only the Fishmen all dead, but all their comrades dead too. And news was already spreading, both from the people of the town, and from a call one of the Marines had sent out about the trio moments before Isaac himself had taken him out. But now Isaac was in Briss, having bought passage on a ship from Karate Island to the kingdom, mostly because he wanted to check it out, after hearing tales that the people there were more hostile towards tourists than Karate Island's people, and the farmers and fighters of Karate Island had genuinely taken time out of their day to glare at Isaac as he walked past. He was itching to find out what made these people so much worse. Maybe they picked fights with strangers, hoping to take anyone that 'invaded' their kingdom out before they could cause any harm or disrupt any peace that they might have had.
More than that though, the group of pirates had ventured out to Briss Kingdom because, well, they were now a crew, and no crew could do anything without a proper ship. None of this was going to work unless they had the means to travel the oceans, and the world. Every good crew had an even better ship, which is why they had come to Briss. Despite being unfriendly to everyone, hating the world outside their own, and constantly being watched by the Marines, Briss was still a much better choice of location than Karate Island. Simply for one reason: Karate Island was full of farmers and fighters, nothing more. And Linedwell, Isaac and Sever? They needed a shipwright, someone to build their ship for them, and that was what had brought them to Briss this day. Finding someone willing to build them a vessel to last the ages and survive the stormy seas of the Grand Line and possibly beyond. The only trouble was finding one capable of being nice.
More than that though, the group of pirates had ventured out to Briss Kingdom because, well, they were now a crew, and no crew could do anything without a proper ship. None of this was going to work unless they had the means to travel the oceans, and the world. Every good crew had an even better ship, which is why they had come to Briss. Despite being unfriendly to everyone, hating the world outside their own, and constantly being watched by the Marines, Briss was still a much better choice of location than Karate Island. Simply for one reason: Karate Island was full of farmers and fighters, nothing more. And Linedwell, Isaac and Sever? They needed a shipwright, someone to build their ship for them, and that was what had brought them to Briss this day. Finding someone willing to build them a vessel to last the ages and survive the stormy seas of the Grand Line and possibly beyond. The only trouble was finding one capable of being nice.
- Equipment:
- Tweedledee:
Equipment Name: Tweedledee
Equipment Class: Weapon
Equipment Type: Flintlock Pistol
Equipment Tier: 1
Spec Req. Marksman: 2
Equipment Description: Tweedledee takes the form of a regular flintlock. The flintlock .44 caliber 2 shot revolver is capable of emptying both chambers much quicker than any normal flintlock. As with all firearms, the force of impact is dependent on the ammunition provided. The pistol is a very basic model, with a light wooden grip for the butt of the pistol, and one iron barrel. The loading mechanism holds one bullet in the chamber while one is stored in the butt of the pistol until the first bullet is fired. To reload fully with two shots takes one post, but to only reload one bullet requires only half of one post (meaning you could reload and fire one shot in the same post). The gun is capable of firing bullets up to 15m away.
Equipment Ability: -
Attachments: -
Units per slot: 2
Proof of Purchase: Approval Freebie #2
- Tweedledum:
Equipment Name: Tweedledum
Equipment Class: Weapon
Equipment Type: Sniper Rifle
Equipment Tier: 1
Spec Req. Marksman: 2
Equipment Description: Tweedledum is a large sniper rifle that Isaac has strapped to his back. The barrel of the gun itself is 22" long and made of iron, while the rest of the gun is black painted wood, making it rather brittle and so only capable of firing one bullet at a time, with an adjustable stock to make it easier to aim. Currently, the weapon does not have any sights beyond the normal iron sights, but there is an adjustable sling which Isaac uses to hold it across his back and aid him in his shots. The sniper can hold only one shot before needing to be reloaded, and reloading requires one post. Each bullet can only be fired after pulling a lever on the side away and then towards to load the next shot before firing. Tweedledum is capable of shooting small basic caliber rifle bullets up to a range of 40m. Other than that it has no use other that perhaps to hit someone with, but it does not deal any damage beyond being irritating to anyone hit.
Equipment Ability: -
Attachments: -
Units per slot: 1
Proof of Purchase: Approval Freebie #1
- .22 Caliber:
Equipment Name: .22 Caliber
Equipment Class: Weapon
Equipment Type: Ammo
Equipment Tier: 1
Spec Req.
Marksmanship: 2
Equipment Description:
Bullet diameter: 0.223 in (5.7 mm)
Neck diameter: .226 in (5.7 mm)
Base diameter: .226 in (5.7 mm)
Rim diameter: .278 in (7.1 mm)
Rim thickness: .043 in (1.1 mm)
Case length: .613 in (15.6 mm)
Overall length: 1.000 in (25.4 mm)
Equipment Ability: -
Attachments: -
Units per slot: 15
Proof of Purchase: Equipment Shop
- .22 Caliber | Shine:
Equipment Name: .22 Caliber : Shine
Equipment Class: Weapon
Equipment Type: Ammo
Equipment Tier: 1
Spec Req.
Marksmanship: 2
Equipment Description:
Bullet diameter: 0.223 in (5.7 mm)
Neck diameter: .226 in (5.7 mm)
Base diameter: .226 in (5.7 mm)
Rim diameter: .278 in (7.1 mm)
Rim thickness: .043 in (1.1 mm)
Case length: .613 in (15.6 mm)
Overall length: 1.000 in (25.4 mm)
Equipment Ability: Shine is a special bullet belonging to Isaac, as instead of dealing damage upon impact, it is created with a light inside, meaning that, once it impacts with either the target or the environment, it will blind whoever is within 1m of it. This effect only occurs if the target didn't block light beforehand, and the bullet itself gives off light as it travels, making it much easier to spot than normal bullets, and thus avoid.
Attachments: -
Units per slot: 10
Proof of Purchase: Equipment Shop
- Pistol Ammo:
Equipment Name: 6mm Caliber
Equipment Class: Weapon
Equipment Type: Ammo
Equipment Tier: 1
Spec Req. Marksman: 0
Equipment Description:
Bullet diameter: .26 in (6.6 mm)
Neck diameter: .285 in (7.2 mm)
Shoulder diameter: .330 in (8.4 mm)
Base diameter: .368 in (9.3 mm)
Rim diameter: .372 in (9.4 mm)
Case length: .870 in (22.1 mm)
Overall length: 1.230 in (31.2 mm)
Equipment Ability: -
Attachments: -
Units per slot: 30
Proof of Purchase: Equipment Shop Purchase